RUIXIAO ZHANG UNIT2
Addition Context
Unlike traditional artistic resources in conventional contexts, gamified artistic resources also have limitations as I mentioned in the critical reflection on game design section. For instance, the electronic process of art resources is subject to various constraints imposed by computer programs. At times, I have to modify my plans for the art resource component to accommodate the computerized presentation of the artistic content, even if it means sacrificing some details and artistic qualities. As a result, I have explored and attempted various computer image processing and editing techniques such as cartoonization, cartoon animation, and 3D modeling, but they were abandoned due to mismatched expectations and unmet constraints. Eventually, I chose to pixelate the art resources.
Pixelation offers advantages in terms of simplified editing capabilities and better alignment with the original appearance of artistic materials. Through computer programs, I can easily transform an image into the desired pixel art style and efficiently carry out animation editing. However, this approach also comes with certain drawbacks. Due to the nature of pixelation, I must omit certain details in the original art creation and cannot incorporate elements such as textures and materials, resulting in a loss of artistic expression.